Initial 2016 Concept Pitch:

Nintendo equips Zelda with Blue Shell.

PlayStation loads Crash Bandicoot into battle.

Zelda throws Blue Shell at Crash Bandicoot.

Crash Bandicoot attempts to dodge, but still gets hit. Takes 5 points of damage.

Zelda uses sword on Crash. Crash being of platformer proficiency has automatic Jump. Crash avoids hit.

Crash continues to use jump and leaps pass Zelda to hit Nintendo directly for 2 points.

Nintendo draws their next card. BOOM, trap. Mom told you repeatedly to get ready for dinner. Due to not listening, she flipped the power off, you lose all monsters in memory.


Age of Console Wars BASIC/HTML/Javascript version - 2019-02

To actuly get some code out, started in 2019 February the single player focus on the battle menu system.

Some key things to figure out:

  • Levelling a character, selecting move set, and possibly evolutions.

  • battle system, attack damage, avoid, criticals and effectiveness based on monster types.

  • Doing some pure Javascript/HTML/CSS stuff without mega amounts of frameworks. (😒 jquery just makes so many things shorter)

  • Adding a zone search area. Simplistic menu to give the user some aspect of choosing which zone and floor to be on. Explorer to find stairs or boss.

  • Stairs take to next level of difficulty.

  • Boss is a hard level difficulty

  • Can the important part: collecting many many monsters

2019-04-15 - Progress notes. Zoning menu into Explore -> Battle -> Win, increases explored/searches count.

2019-04-15 - Progress notes. Zoning menu into Explore -> Battle -> Win, increases explored/searches count.

encounter_concept_rpgplayground.png

Overworld Concept

2019-04-06

Built using https://rpgplayground.com/

Was thinking maybe showing this screen first then spin into the battle menu. However at the same time was doing the Hub-Zoning menu. Overworld idea for original Space Bounty Hunter and possible Monster Hunter World is this look and feel.